[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [pygame] Alpha blending
> i did just check this out more, and the clipping of rects to
> update seems to be working perfectly. if you cannot figure out
> what is failing in your "off-the-edge" blits, try cleaning it
> up and sending it in. everything seems to be working perfectly
> for my little tests.
I have worked around my issue so I don't know if I should rewrite it again.
But basically since I am using a double buffered fullscreen I don't use
display.update() but display.flip()
And I was basically blitting a Surface(300x300) from
(-100,-100,300,300) into the screen and nothing appeared.
I try again tonight by rewriting it, it might after be an side effect of
working until 2 AM!
I do a classic "save-under" technique to be sure my bobs will not leave an
inelegant trace on the background.
I try to send that tonight through my home computer!
cheers,
Guillaume
____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org