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Re: [pygame] Pygame 1.0



Three cheers for Master Pete!  Congratulations!

Adam Gurno

--- Pete Shinners <pete@visionart.com> wrote:
> 6 months later, pygame-1.0 is on the shelves.
> 
> i'll pull the news blurb from the pygame news at the
> bottom of
> this letter. i'm going to wait until tomorrow before
> spamming
> news about this all over the net. (hoping to see
> some rpm's)
> 
> soon i hope to get a pygame projects page going (a
> little more
> official than the little screenshot section).
> there's several
> little titles in development (one already released
> :]) and i
> know of a level/tile editor done in pygame.
> 
> there are also some plans for a pygame code
> repository, so
> people can share and use handy little
> classes/algorithms/examples
> they've come up with.
> 
> this is one awesome release, and even being a little
> nervous
> about the 1.0 release (hey, i want everything to be
> perfect)
> this is everything i wanted it to be when i started
> the project.
> 
> 
> 
> After 6 months of development, I'm proud to release
> pygame 1.0. This release is everything i wanted it
> to be when i started. For
> those that have been following along, there have
> been some enhancements since the previous 0.9
> release. Mainly this is it,
>  . surfarray module is 100%, plus a tutorial and
> demo
>  . exit cleanups for various modules
>  . many small bugfixes and enhancements
>  . cleaner code for different platforms
> For those new to the package, take a look around the
> site. Pygame now has everything you need for
> developing games in python. It's
> not just a binding to the SDL libraries, but it has
> been transformed a bit to work in a clean python
> manner.
> 
> The download page has everything you need to get
> started.
> http://pygame.seul.org/download.shtml
> 
> 
> 
> 
> ____________________________________
> pygame mailing list
> pygame-users@seul.org
> http://pygame.seul.org


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