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RE: [pygame] new 2d primitives library for pygame/SDL
P.S. An example is probably in order:
----------------------------------------------
import pygame, pygame.draw
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((400, 400), HWSURFACE|DOUBLEBUF)
background = pygame.Surface(screen.get_size()).convert()
background.fill((0,0,0))
pygame.draw.ellipse(background,(200,200),210,250,(255,255,255), (255,0,0))
pygame.draw.rectangle(background,(130,130),(150,150),(255,255,255),(0,0,255)
)
pygame.draw.triangle(background,(100,100),(210,250),(50,220),(255,0,255),(10
0,0,100))
pygame.draw.polygon(background,((18,20),(50,20),(70,40),(50,80),(20,80),(10,
60)),(255,255,255),(100,100,0))
while 1:
screen.blit(background, (0, 0))
pygame.display.flip()
event = pygame.event.poll()
if event.type == QUIT or (event.type == KEYDOWN and event.key ==
K_ESCAPE):
break
----------------------------------------------
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