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Re: [pygame] Adding python code to call SDL_GL_SetAttribute
- To: pygame-users@seul.org
- Subject: Re: [pygame] Adding python code to call SDL_GL_SetAttribute
- From: Pete Shinners <shredwheat@attbi.com>
- Date: Thu, 25 Apr 2002 10:08:47 -0700
- Delivered-To: archiver@seul.org
- Delivered-To: pygame-users-outgoing@seul.org
- Delivered-To: pygame-users@seul.org
- Delivery-Date: Thu, 25 Apr 2002 12:09:38 -0400
- Reply-To: pygame-users@seul.org
- Sender: owner-pygame-users@seul.org
- User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.0rc1) Gecko/20020424
> Hi, my app needs to call SDL_GL_SetAttribute() in order to request an
> OpenGL mode with alpha in the framebuffer.
i was wondering when/if this was going to be needed. just checked the
following into cvs. should do everything you need.
http://pygame.org/docs/ref/pygame_display.html#gl_set_attribute
http://pygame.org/docs/ref/pygame_display.html#gl_get_attribute
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