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Re: [pygame] which way to play sound?



I use 

pygame.init()
pygame.mixer.init()
sounda= pygame.mixer.Sound("click10a.wav")
soundb= pygame.mixer.Sound("yow_oo.wav")

and        sounda.play()

works great for me.

On Fri, 2004-04-23 at 03:14, Michael wrote:
> Which of these is the better way to play sound effects?
> 
> MySound.play ()
> 
> or
> 
> channel = pygame.mixer.find_channel ( True )
> if channel:
>      channel.play ( MySound )
> 
> or
> 
> some other way?