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Re: [pygame] "Made in PyGame"?



> However, I think we could also have a bit meater mini-games closer to
> Fusin Frenzy in complexity. We could shamelesly borrow the idea from
> the Wario-games, that after you beat a set number of micro-games,
> you'd get a "boss" mini-game that's much meatier.

Sounds good. Maybe a side by side multiplayer mode would be cool?
Players simply compete based on points or something...

Would each mini game go fullscreen, or use a sub screen?