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[pygame] Wing IDE



So I'm considering leaving the stone age of GVim + DOS prompt and
entering into the brave new world of python IDEs.  Read a recent "IDE
shootout" blog that claimed Wing IDE to be the best of the bunch, so I
downloaded the 2.1.0b1 Personal beta trial version.  I opened a cold
beer and began evaluating.  You could almost feel the electricity in the
air.

Everything is layed out well in the interface: uncluttered, and easy to
find at first blush.   I created a new project for my game with little
effort and began navigating through the various classes with the handy
class pane on the right.   Clicked on the Debug button to launch my
program.  Went without a hitch.  The program ran at typical framerate
and exited normally, right back into the GUI.

Things are looking up as I begin to locate my credit card for purchase,
but only after stepping through some code in the interactive debugger.  
So I set a breakpoint in my collision detection code and hit Debug
again.   The game launched and played again until the breakpoint was
hit.

Party over.

Hangs.   Every.   Single.   Time.  

Have to kill the IDE from Task Manager.   It was late and I didn't do
too much research other than confirming my debug settings were correct
according to the Wing help page.   

Anyone else using this version or any other version of Wing with Pygame?
  Maybe this is just an issue with the beta, or maybe there is some
arcane setting I don't know about, although this seemed like it should
be pretty straightforward.