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[pygame] Re: Wing IDE



Downloaded Komodo and the exact same thing happened.   I'm starting to
think that Python IDEs just don't work with Pygame.  

By the way, these were the top two in the shootout I mentioned before.

On Sat, 08 Apr 2006 07:56:40 -0400, "David Mikesell"
<dave_mikesell@xxxxxxxxxxx> said:
> So I'm considering leaving the stone age of GVim + DOS prompt and
> entering into the brave new world of python IDEs.  Read a recent "IDE
> shootout" blog that claimed Wing IDE to be the best of the bunch, so I
> downloaded the 2.1.0b1 Personal beta trial version.  I opened a cold
> beer and began evaluating.  You could almost feel the electricity in the
> air.
> 
> Everything is layed out well in the interface: uncluttered, and easy to
> find at first blush.   I created a new project for my game with little
> effort and began navigating through the various classes with the handy
> class pane on the right.   Clicked on the Debug button to launch my
> program.  Went without a hitch.  The program ran at typical framerate
> and exited normally, right back into the GUI.
> 
> Things are looking up as I begin to locate my credit card for purchase,
> but only after stepping through some code in the interactive debugger.  
> So I set a breakpoint in my collision detection code and hit Debug
> again.   The game launched and played again until the breakpoint was
> hit.
> 
> Party over.
> 
> Hangs.   Every.   Single.   Time.  
> 
> Have to kill the IDE from Task Manager.   It was late and I didn't do
> too much research other than confirming my debug settings were correct
> according to the Wing help page.   
> 
> Anyone else using this version or any other version of Wing with Pygame?
>   Maybe this is just an issue with the beta, or maybe there is some
> arcane setting I don't know about, although this seemed like it should
> be pretty straightforward.