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Re: [pygame] two soundcards



Ah, okay, that sounds pretty promising.
So we could really give it a try and sync over a LAN.
Thank you for sharing your experience :-)
Gogo.


Luke Paireepinart wrote:
Bernhard Georg wrote:
Hi, Andrew!

Thant's another pretty good approach I think. Do you have any experience with latency over LAN? Is it 'good enough' (<50 ms)? Do you use a special wiring setup (star-wiring)? I considered that option, too, and any experience is welcome :-)

Gogo.



------------------------------------------------------------------------
*From:* andrew baker [mailto:failrate@xxxxxxxxx]
*To:* pygame-users@xxxxxxxx
*Sent:* Sat, 22 Apr 2006 06:57:51 +0200
*Subject:* Re: [pygame] two soundcards


    If you want to orchestrate, you may have some luck building a
    small server program that produce instructions for clients running
    on multiple small, cheap machines.  For example, I have broken
    second-hand laptops that I use as microservers on my LAN.  If I
    wanted, I could hook each up to a speaker and have them query a
    synchronizing server (a conductor) somewhere on the LAN.  This
    approach requires multiple machines, but that shouldn't be
    prohibitive for a mid-sized art installation.


-- Andrew Ulysses Baker "failrate"
my lan's < 1ms delay for packets. seems like that would make it pretty easy to sync the music playback.
but you'd have to set up either some music streaming program or
have the music files on every computer.