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Re: [pygame] sprite engine
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] sprite engine
- From: Geekius Maximus <n00bgeek@xxxxxxxxx>
- Date: Sat, 29 Apr 2006 15:23:52 -0700 (PDT)
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- Delivery-date: Sat, 29 Apr 2006 18:24:28 -0400
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I'm working on a layering render class of my own (thank you everyone for spreading all your great ideas), and I have a question. Which is more efficient to update: a longer list of dirty rects that covers less total area, or a shorter list of dirty rects that covers more total area?
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