[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Playable Game: Shooter Doodle (Mk. II)



Kris Schnee wrote:
http://kschnee.xepher.net/code/shooterdoodle.py.txt

I added a pygame.Clock object to limit the game to 30 FPS (which you can easily change if it's too fast for you). Other new features since a couple of hours ago:
-You still have to hit "F" to fire for some reason.
-Ships drawn in super-hi-res -- more than three polygon points!
-Power-ups: Grab the little white squares for 25 rounds of Wave Shot.
-Score meter
-Normal enemies up-armored
-Kamikaze enemies, sometimes in squads


Anyone remember the full 2D shooter "Zone 66," by the way? Fun old game.
<http://www.mobygames.com/game/zone-66/>

Kris


15 points :)
Man, this brings back memories of playing "Swoop".
You might want to add a few little messages for when you get hit and stuff, because as it is, I'm finding it pretty easy to "forget" the bullets are hitting me. Or maybe just kill() them when they hit you? (Gosh, I seem to be going on about that function a lot....)