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Re: [pygame] Playable Game: Shooter Doodle (Mk. II)



Maybe something went wrong in my machine, but I just got 82 points.(first try)
It seemed like I was taking almost no damage when hit, am I missing something?


On 4/6/07, Samuel Mankins <waterflight@xxxxxxxxxxxxx> wrote:
Kris Schnee wrote:
> http://kschnee.xepher.net/code/shooterdoodle.py.txt
>
> I added a pygame.Clock object to limit the game to 30 FPS (which you
> can easily change if it's too fast for you). Other new features since
> a couple of hours ago:
> -You still have to hit "F" to fire for some reason.
> -Ships drawn in super-hi-res -- more than three polygon points!
> -Power-ups: Grab the little white squares for 25 rounds of Wave Shot.
> -Score meter
> -Normal enemies up-armored
> -Kamikaze enemies, sometimes in squads
>
> Anyone remember the full 2D shooter "Zone 66," by the way? Fun old game.
> <http://www.mobygames.com/game/zone-66/>
>
> Kris
>
>
15 points :)
Man, this brings back memories of playing "Swoop".
You might want to add a few little messages for when you get hit and
stuff, because as it is, I'm finding it pretty easy to "forget" the
bullets are hitting me. Or maybe just kill() them when they hit you?
(Gosh, I seem to be going on about that function a lot....)