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Re: [pygame] "Nutshell" Simple Game Framework



Greg Ewing wrote:
 > I'm willing to open-source this if anyone's interested

I'm certain there will be interest -- you can't have too
many open-source easy-to-use game libraries!-)

It's kind of depressing seeing all the other libraries out there, some of them with awesome-looking 3D graphics! Still, I'll see what I can do.

It would be better to separate the RPG stuff into a
separate class or classes that can be used as mixins
or by aggregation ("has-a" rather than "is-a") by
the game author. Also put those classes in a separate
module, so if the RPG stats aren't being used, that
whole module can be left out of the game distribution.

Will do.

 > import Nutshell
 > w = Nutshell.BasicWorldsim()
 > w.MakeEntity(nature="Object",name="Pretzel",velocity=[1.0,0.0,0.0])
 > w.SimulationStep()

A minor point -- if you're intending to release this,
you ought to consider following the PEP 8 guidelines
for naming.

Thanks for the reference (<http://www.python.org/dev/peps/pep-0008/>, for whoever wanted the direct link). That was educational reading. I can endorse most of that, but I plan to rebel against one rule, because: chainsaw.PullCord("RRRRAR!") looks much nicer to me than: chainsaw.pull_cord("RRRRAR!") especially since I use lowercase_with_underscores for variable names.

Kris