Greg Ewing wrote:
> > I'm willing to open-source this if anyone's interested
>
> I'm certain there will be interest -- you can't have too
> many open-source easy-to-use game libraries!-)
It's kind of depressing seeing all the other libraries out there, some
of them with awesome-looking 3D graphics! Still, I'll see what I can do.
> It would be better to separate the RPG stuff into a
> separate class or classes that can be used as mixins
> or by aggregation ("has-a" rather than "is-a") by
> the game author. Also put those classes in a separate
> module, so if the RPG stats aren't being used, that
> whole module can be left out of the game distribution.
Will do.
> > import Nutshell
> > w = Nutshell.BasicWorldsim()
> > w.MakeEntity(nature="Object",name="Pretzel",velocity=[1.0,0.0,0.0])
> > w.SimulationStep()
>
> A minor point -- if you're intending to release this,
> you ought to consider following the PEP 8 guidelines
> for naming.
Thanks for the reference (<http://www.python.org/dev/peps/pep-0008/>,
for whoever wanted the direct link). That was educational reading. I can
endorse most of that, but I plan to rebel against one rule, because:
chainsaw.PullCord("RRRRAR!")
looks much nicer to me than:
chainsaw.pull_cord("RRRRAR!")
especially since I use lowercase_with_underscores for variable names.