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Re: [pygame] award winning pygames.



> Are there any award winning pygame titles?

Seems like just about all of the PyWeek winners are award winning PyGame
games, right?

And there was BaseGolf - that was a shareware game made with PyGame that
got some IGF recognition.

Also, the Ludum Dare competitions have a good PyGame turnout - generating
a number of award winners, including the "Game Tunnel Players' Choice"
award for Galcon.


As for why more casual / shareware / commercial games don't use Python or
don't use PyGame - for most big budget commercial games, the performance
of PyGame isn't acceptable, and many commercial game houses are still
skittish about Open Source (getting better over time, but still). Also,
bear in mind that a large fraction of commercial game development targets
game consoles and not home computers, so if you're asking why Halo wasn't
written in PyGame, one part of the answer is that PyGame doesn't support
the XBox.

Also, even with py2exe, code written in Python is more easily reverse
engineered than code written in a compiled language like C++. This makes
commercial game companies uncomfortable for obvious reasons.

People have used Python in commercial games, but as a rule, the
applications of Python are for game scripting, not access to the graphics,
audio, or input subsystems.


I hereby award the reader the "Read to the bottom of the page" award.

-Dave LeCompte