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Re: [pygame] help with opaque images



Thanks, Im not sure how more than one viewports work (I couldnt find any examples), so I think Im just going to draw it manually. Like http://vamsikrishna.v.googlepages.com/powerdefender
Thanks again.
Cheers
Astan

Ian Mallett wrote:
In PyOpenGL, you'll either want to do a call to ortho, or set up another viewport. The viewport is specified from the bottom left corner of the screen (as opposed to the top), so if your screen is 800x600, then glViewport(700,500,100,100) sets up a 100x100 window for you to draw in in the bottom right of the screen. In one of my (currently unreleased) games, there is a 3D radar in the top right of the screen done this way. I've never used ortho, though...

--
"Formulations of number theory: Complete, Consistent, Non-trivial. Choose two."


Animal Logic
http://www.animallogic.com

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