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Re: [pygame] full keyboard control



Ian Mallett wrote:
  I don't think so.  Think about it.  If your program were to crash
and lock up, the only way to stop it would be to restart the computer.

Besides, it annoys me when a game has the audacity to
assume I won't want to do *anything* else with my
computer while it's running. Like switching away to
consult a hints file, for instance.

--
Greg