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Re: Re: [pygame] Python and Speed



I see a slight problem with these architecture specific optimisations, once you
release your game out onto the general public, even if you were using super
optimized awesomeness and everything ran fine, the majority of people will
be running whatever version of the library came with there OS rather compiling
there own and it might be somewhat lacking.

That's a good point; so everyone should run Gentoo! ;) As for memory management, whatever became of PyMalloc? I haven't heard much about it in a good while.

--
This, from Jach.