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Re: Re: [pygame] Python and Speed



Hi,

yeah,  the point is to make it so that on for example, the Debian i386
platform, there are optimised versions compiled too.  So that if you
have a p4, on debian the p4 library will be loaded - not the i386 one.
 Much like how the current blitters use mmx if it is available on the
platform now.



On Fri, Apr 18, 2008 at 1:30 AM, Adam Bark <adam.jtm30@xxxxxxxxx> wrote:
> I see a slight problem with these architecture specific optimisations, once
> you
> release your game out onto the general public, even if you were using super
>  optimized awesomeness and everything ran fine, the majority of people will
> be running whatever version of the library came with there OS rather
> compiling
> there own and it might be somewhat lacking.
>