[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Unexpect blit behavior when using BLEND_ADD



On Fri, Apr 18, 2008 at 7:36 AM, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:
> Marcus von Appen wrote:
>  Maybe what's needed is another set of flags to specify
>  what transfer function to use for the alpha channel,
>  independently of the RGB channels.

+1