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Re: [pygame] Unexpect blit behavior when using BLEND_ADD



René Dudfield wrote:
On Fri, Apr 18, 2008 at 7:36 AM, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:
Marcus von Appen wrote:
 Maybe what's needed is another set of flags to specify
 what transfer function to use for the alpha channel,
 independently of the RGB channels.

+1
This means inlined blending code will have to be replaced with indirect function calls. Otherwise, with all the possible permutations of blending, alphablit.c will balloon in size uncontrollably.

--
Lenard Lindstrom
<len-l@xxxxxxxxx>