Hello every one:
I have proposed to work in the Pygame project in the google
summer of code 2008. Fortunately, my application is accepted. My aim
is to develop a 2D real-time physics engine for Pygame. The module
will be integrated with Pygame seamlessly.
Since PyGame is mainly for developing 2D games, this physics
engine will aim for the simulation of 2D rigid body dynamics. The
functions of the physics engine include:
1. Basic functions to set objects physical properties like mass,
shape, speed, force and torque.
2. Support for basic types of joint constraints.
3. Continuous collision detection and basic event callback handling.
4. Stable real-time physics simulation.
I will implement the core functions in C. If you have any advice or
idea about this application, please give it to me. I'd like to make
this one as good as I can with all you people's help of this
community, thank you very much.