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Re: [pygame] The introduction of my Google Summer Code Project
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] The introduction of my Google Summer Code Project
- From: "René Dudfield" <renesd@xxxxxxxxx>
- Date: Tue, 29 Apr 2008 12:24:23 +1000
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Hi Zhang Fan,
are you planning to post to a blog about your plans and progress? If
so, please send me your url, or put it on the pygame wiki at:
http://www.pygame.org/wiki/rsslinks
Note that you can get free blog space from blogger, wordpress and others.
Some advice on preparing for your project...
- Have a look at, and have a play with chipmunk, ode and other physics
engines. Have a look at games made with them too, so you can make
some informed decisions from there.
- discuss ideas for the API, and your plans on the mailing list - and
with Marcus and others on irc.
- look at the code in the cookbook for vector types.
http://pygame.org/wiki/CookBook
- search the pygame page for physics related projects.
- proving your API with an example game or two is a nice way to do it.
Congratulations on having your proposal accepted. I look forward to
seeing what you come up with, and working with you over the next few
months. I hope you have fun with it.
cheers,
On Tue, Apr 29, 2008 at 10:35 AM, 帆 张 <zhangfanfox@xxxxxxxxxxxx> wrote:
> Hello every one:
>
> I have proposed to work in the Pygame project in the google summer of
> code 2008. Fortunately, my application is accepted. My aim is to develop a
> 2D real-time physics engine for Pygame. The module will be integrated with
> Pygame seamlessly.
> Since PyGame is mainly for developing 2D games, this physics engine will
> aim for the simulation of 2D rigid body dynamics. The functions of the
> physics engine include:
> 1. Basic functions to set objects physical properties like mass, shape,
> speed, force and torque.
> 2. Support for basic types of joint constraints.
> 3. Continuous collision detection and basic event callback handling.
> 4. Stable real-time physics simulation.
> I will implement the core functions in C. If you have any advice or idea
> about this application, please give it to me. I'd like to make this one as
> good as I can with all you people's help of this community, thank you very
> much.
> Zhang Fan
>
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