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Re: [pygame] Pygame and Python 2.6



I wish the python developers would just compile python with free
software on windows... Oh well.

On Sat, Apr 26, 2008 at 4:32 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> There were requests. A quick search of Python-dev shows a timezone bug with VC
>  2003. It is amusing though to see the comments about how difficult it is to
>  remove msvcrt dependencies from MinGW builds. Oh, and building extensions with
>  MinGW requires cross compiling :-) .
>
>
>  Lenard
>
>
>  Quoting Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx>:
>
>
>
> > ... I know this is a horrible place to complain... but why on earth do
>  > python devs use the versions of Visual Studio that most other people skip
>  > (2003 & 2008) and skipping the ones that most people use? (6.0 & 2005)
>  >
>  > On Fri, Apr 25, 2008 at 4:17 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
>  >
>  > > I thought while I had the chance I would try linking the Pygame
>  > > dependencies against msvcr90.dll using MinGW. It failed. The msvcr90.dll
>  > > that Python 2.6 uses is connected to a manifest. I don't know anything
>  > about
>  > > them. And neither do the unix build tools ./configure and make. So when
>  > > ./configure goes about creating its first little test program the program
>  > > fails because Windows prevents msvcr90.dll from loading. No manifest file.
>  > > And this is with XP yet. So I am stumped. I am putting this particular
>  > side
>  > > excursion on indefinite hold. I just post this as a forewarning about what
>  > > lies ahead.
>
>
>