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Re: [pygame] Pygame and Python 2.6



There were requests. A quick search of Python-dev shows a timezone bug with VC 
2003. It is amusing though to see the comments about how difficult it is to 
remove msvcrt dependencies from MinGW builds. Oh, and building extensions with 
MinGW requires cross compiling :-) .

Lenard


Quoting Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx>:

> ... I know this is a horrible place to complain... but why on earth do
> python devs use the versions of Visual Studio that most other people skip
> (2003 & 2008) and skipping the ones that most people use? (6.0 & 2005)
> 
> On Fri, Apr 25, 2008 at 4:17 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> 
> > I thought while I had the chance I would try linking the Pygame
> > dependencies against msvcr90.dll using MinGW. It failed. The msvcr90.dll
> > that Python 2.6 uses is connected to a manifest. I don't know anything
> about
> > them. And neither do the unix build tools ./configure and make. So when
> > ./configure goes about creating its first little test program the program
> > fails because Windows prevents msvcr90.dll from loading. No manifest file.
> > And this is with XP yet. So I am stumped. I am putting this particular
> side
> > excursion on indefinite hold. I just post this as a forewarning about what
> > lies ahead.