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Re: [pygame] best gsoc idea EVER for someone: porting pygame to SDL 1.3



It's easier than that.  You can use mmap surfaces.

http://www.pygame.org/wiki/MmapSurfaces


That way, you don't need to copy data, just blit the mmap'd surface.
It's quite fast.

cheers,


On Thu, Apr 2, 2009 at 1:37 AM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
> Multiple windows = better than threads.
> In one of my programs, I used a thread to open a separate window to display
> an image--the image had to be made into a string and sent in packets through
> a socket to get to the child...