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Re: [pygame] pygame.image.save(...)



Huh, well I found a way to monitor RAM in Python.  Memory usage is not spiking up.

I found the problem though!  The screenshot code was trying to open all the previous paths (so it wouldn't overwrite any).  When I keep track of it via a variable, it works much better, because it doesn't have to try to open several hundred files every time it tries to save.  Oh well, user error.

Thanks!
Ian