[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Whoa! Bad slowdown!



Well, for one thing, on my machine, it segfaults constantly. 

I tracked it down to ~line 1006:
scaled = pygame.transform.smoothscale(img, size)
But there doesn't seem to be anything out of the ordinary there.  Maybe trying to resize many 1x1 surfaces to 400x400 leads to a memory leak somewhere in PyGame?

Ian