On Thu, 2012-04-05 at 18:24 +0200, Santiago Romero wrote: > How do you think I should be handling all this? One idea not mentioned, that I'm thinking about implementing, is to use vector graphics. I'm presuming that when you import an svg file into a game, it is turned into a standard bitmap. But, I see no reason you can't scale it to the correct size for whatever resolution is selected on the fly, before the code imports it as a bitmap. This means you would always have a perfect full-resolution image for any selected screen resolution. You would probably need to decide on an aspect ratio and stick with it though, how you decide to adjust to different screen ratios is up to you.
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