On 13 Apr 2014, at 09:25, Marcus von Appen <mva@xxxxxxxxxxxx> wrote:
> PySDL2 0.9.2 has been released.
on OSX 10.9.2 only the following examples work properly:
sdl2hello.py
pixelaccess.py
draw.py
colorpalettes.py
All others fail for various reasons:
===
particles.py
AttributeError: "'module' object has no attribute 'Renderer'"
module body in particles.py at line 234
sys.exit(run())
function run in particles.py at line 178
renderer = sdl2.ext.Renderer(window)
===
oopengl.py
ValueError: 'numpy.dtype has the wrong size, try recompiling'
module body in opengl.py at line 5
from OpenGL import GL, GLU
module body in __init__.py at line 3
from OpenGL.GL.VERSION.GL_1_1 import *
module body in GL_1_1.py at line 10
from OpenGL import platform, constants, constant, arrays
module body in __init__.py at line 22
formathandler.FormatHandler.loadAll()
function loadAll in formathandler.py at line 28
cls.loadPlugin( entrypoint )
function loadPlugin in formathandler.py at line 35
plugin_class = entrypoint.load()
function load in plugins.py at line 14
return importByName( self.import_path )
function importByName in plugins.py at line 28
module = __import__( ".".join(moduleName), {}, {}, moduleName)
module body in numpymodule.py at line 30
from OpenGL_accelerate.numpy_formathandler import NumpyHandler
function init OpenGL_accelerate.numpy_formathandler (src/numpy_formathandler.c:5467)in untitled at line 155
None
===
helloworld.py
Using software rendering
AttributeError: "'SpriteFactory' object has no attribute 'create_sprite_render_system'"
module body in helloworld.py at line 78
sys.exit(run())
function run in helloworld.py at line 45
spriterenderer = factory.create_sprite_render_system(window)
===
gui.py
Using software rendering
AttributeError: "'SpriteFactory' object has no attribute 'create_sprite_render_system'"
module body in gui.py at line 155
sys.exit(run())
function run in gui.py at line 130
spriterenderer = factory.create_sprite_render_system(window)
===
gfxdrawing.py
ImportError: RuntimeError('could not find any library for SDL2_gfx (PYSDL2_DLL_PATH: unset)',)
module body in gfxdrawing.py at line 7
import sdl2.sdlgfx
module body in sdlgfx.py at line 40
raise ImportError(exc)
===
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