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Re: [pygame] Bug for Pygame on Mac, doesn't receive keyboard inputs.



HI,

I recently brought up a similar thing on this list a couple of weeks ago.  I am using Python 3.7 with Pygame on my Mac with no problems, but I had heard of problems with 3.8.  Here is a response from Thomas Kluyver to my question:

---------------
Hi Irv,

If I recall correctly, the issue was that there aren't pre-built wheels for pygame with Python 3.8 - looking at the PyPI files (https://pypi.org/project/pygame/#files ), it's only built for Windows at the moment. So it's not incompatible, but it's more complicated to install it on Linux & Mac than if you use Python 3.7.

From what you say, a setup that you know works is probably preferable to using the latest Python version.

Best wishes,
Thomas
----------------

So, if possible, I would downgrade your Python to 3.7.x and see if that fixes this problem.

Irv

On Apr 16, 2020, at 3:24 PM, Ambrogio Riili <ambro86@xxxxxxxxx> wrote:

Hello everybody. I hope it's the right place for this report. I would
like to report a problem in Pygame for Mac. I also use Windows and I
have no problem. However for Mac the situation has worsened
significantly. First of all, to install Pygame on Mac I followed a
long procedure, because pip alone could not install it and gave error.
But once this procedure is finished, Pygame has installed itself,
however every game created with Pygame does not receive keyboard
inputs. Could you solve in the next versions? I leave you here all my
specifications and the only way I have found to solve it on Mac.
Thank you,
Ambro

macOS Catalina 10.15.4
python 3.8.2
pygame 1.9.6 (but I have tried different versions, from 1.9.4 onwards)
The only method I found to solve the problem I read on a forum, where
a user proposed to install pyobjc (pip install pyobjc) and then add
these lines:

from AppKit import NSApplication
NSApplication.sharedApplication().setActivationPolicy_(0)