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Re: Pygame for Consoles (was Re: [pygame] New Website and Logo)



Interesting, you've probably heard of Sony's linux
port to the emotion engine.  There's GCC already done,
so all that is really required is getting a version of
GCC that can output EE code and compiling the Python
source.  Assuming Sony has not already included Python
in their 'distribution'.  (Pygris, SolarWolf, and YASS
would probably be the 2nd,3rd,& 4th funnest games (not
in any order) on PS2 (after TTT))


Side note: i like the controller, it doesn't mean
'arcade action games' to me.  Possibly change the
button layout so that it doesn't look exactly like a
SNES controller.

Way OT side note:  If anyone is interested in GBA game
dev, drop me a personal line.  I just ordered a GBA
flash ROM from lik-sang.
 
--- Paul Sidorsky <paulsid@home.com> wrote:
> Paul Sidorsky wrote:
> 
> > - There's no Python port for the SNES.  :-)
> 
> Heh, funny I would say this now - I just read on
> Slashdot that SDL has been
> ported to the PS2.  If somebody could port Python
> (if it hasn't been done
> already) to PS2 then pygame should follow quickly!
> 


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