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Re: [pygame] Isometric projection game surface



Peter Goode wrote:
> Aren't walls best done within a tile ? rather than having
> tile tiles and wall tiles as different things ?

it would all depend on the map and unit scale you are going
for. in all my favorite isometric games (xcom, fallout, jagged
alliance) there are both thick walls that take up the space of
a tile, and thin walls that sit between the tiles




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