[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [pygame] PyRockets update




On Wed, 31 Jul 2002, Leonardo Santagada wrote:

> 	I found that taking the bitdepth from pygame.display.set_mode() got a
> lot more frames here(linux non hardware accel 16bit desktop bitdepth)
> and the game look the same. This quick hack has doubled the fps for me.
> Also I don't know how I didn't get accel. I use the nvidia drivers and
> I tougth they would work with hw accel in SDL. Maybe Pete knows why.
> 	Great great game!!


Wow! I didn't realize the difference would be that noticeable. I used
32bits for the display just for consistency, since other surfaces must be
32bits for my surfarray stuff.

I'll certainly change this for the next version. Thanks!

--
Sami Hangaslammi

____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org