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Re: [pygame] PyRockets update
- To: pygame-users@seul.org
- Subject: Re: [pygame] PyRockets update
- From: Sami Hangaslammi <shang@cc.jyu.fi>
- Date: Thu, 1 Aug 2002 08:54:35 +0300 (EEST)
- Delivered-To: archiver@seul.org
- Delivered-To: pygame-users-outgoing@seul.org
- Delivered-To: pygame-users@seul.org
- Delivery-Date: Thu, 01 Aug 2002 01:54:39 -0400
- In-Reply-To: <20020731165154.3588b73a.retype@terra.com.br>
- Reply-To: pygame-users@seul.org
- Sender: owner-pygame-users@seul.org
On Wed, 31 Jul 2002, Leonardo Santagada wrote:
> I found that taking the bitdepth from pygame.display.set_mode() got a
> lot more frames here(linux non hardware accel 16bit desktop bitdepth)
> and the game look the same. This quick hack has doubled the fps for me.
> Also I don't know how I didn't get accel. I use the nvidia drivers and
> I tougth they would work with hw accel in SDL. Maybe Pete knows why.
> Great great game!!
Wow! I didn't realize the difference would be that noticeable. I used
32bits for the display just for consistency, since other surfaces must be
32bits for my surfarray stuff.
I'll certainly change this for the next version. Thanks!
--
Sami Hangaslammi
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