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Re: [pygame] connect
Two tips:
for AA i'd go with images (png's)
for the AI you could rip apart 4st Attack (forcedattack.sf.net) it has a
simple depth first min-max thingy for AI that would/should work for your
game. Just think about a scoring meganism so the cpu knows how to rate
moves and your done.
Cheers,
Jeroen
Op zo 11-08-2002, om 22:49 schreef Michael Bauers:
>
> I created a Twixt like game in Python/Pygame. Link is www.michaelbauers/connect.html.
>
> The game seems to look ok, but the circles on the game board squares could use improvement. Are there any easy anti-aliasing techniques I could use?
>
> If someone like the game and would like to assist me with creating an AI so you can play it single player please contact me.
>
> The AI would require more code than the entire game so far!
>
> Thanks for reading :)
>
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