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Re: [pygame] connect



Two tips:
for AA i'd go with images (png's)
for the AI you could rip apart 4st Attack (forcedattack.sf.net) it has a
simple depth first min-max thingy for AI that would/should work for your
game. Just think about a scoring meganism so the cpu knows how to rate
moves and your done.
Cheers,
	Jeroen

Op zo 11-08-2002, om 22:49 schreef Michael Bauers:
> 
> I created a Twixt like game in Python/Pygame.  Link is www.michaelbauers/connect.html.
> 
> The game seems to look ok, but the circles on the game board squares could use improvement.  Are there any easy anti-aliasing techniques I could use?
> 
> If someone like the game and would like to assist me with creating an AI so you can play it single player please contact me.
> 
> The AI would require more code than the entire game so far!
> 
> Thanks for reading :)
> 


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