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Re: [pygame] placement of graphics code
On Tue, Aug 12, 2003 at 11:10:16AM +0300, Beni Cherniavsky wrote:
> One idea I'd like to try when I get around to code some game, is to
> base the Model part on some generator-based event-driven framework,
> perhaps SimPy. Can anyone share some experience with using generators
> to describe concurrently alive game objects?
you can't pickle generators :(
so no easy savegames...
paul