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Re: [pygame] more opengl




As a fraction of total users, OpenGL is a pretty small subset of the wxPython userbase. The PyOpenGL-users list is probably the correct venue for questions about wxPython's wxGLCanvas that aren't specifically related to the GUI library itself. I'm on the wxPython list, but I don't really have a "simple" wxPython demo available, so didn't post a response to your original message, hoping someone else would have one.

You may find that reading the source of OpenGLContext.wxcontext gives you most of the "translation" you need to move from GLUT to wxPython operation. OpenGLContext is designed so that the common OpenGL code is in the base class and each GUI library has a sub-class that defines the GUI-library-specific code.
great, thanks you very much for your help.
I have already been emailing the pyopengl list but its not very active so i didnt get any solution to my problems. This is why i decided to email pygame list despite being off topic. i know that there are many opengl people around and that its very active.

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enrike