for event in pygame.event.get(): if event in [KEYDOWN,KEYUP]:
what's wrong with this? (untested, you get the general idea i hope) except having to indent everything more :-\
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_k:
print "Wow, you hit the K key!"
elif event.key == K_j:
pass
elif event.type == MUSIC_STOPPED_EVENT:
LoopMusic()
elif event.type == QUIT:
done = Trueetc.
Kris