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Re: [pygame] is fast opengl a possibility in pygame?



On Thu, 25 Aug 2005 09:15 am, Jasper wrote:
> It helps to understand that "Display List" is a bit of a misnomer --
> they can store and optimize any set of openGL commands, i.e. there's no
> restriction on what you can store

That's not entirely true. Display lists can't include (Red Book, page 127):

glDeleteLists()
glFeedbackBuffer()
glFinish()
glFlush()
glGenLists()
glGet*()
glIsEnabled()
glIsList()
glPixelStore()
glReadPixels()
glRenderMode()
glSelectBuffer()


    Richard

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