On Thu, 25 Aug 2005 09:15 am, Jasper wrote: > It helps to understand that "Display List" is a bit of a misnomer -- > they can store and optimize any set of openGL commands, i.e. there's no > restriction on what you can store That's not entirely true. Display lists can't include (Red Book, page 127): glDeleteLists() glFeedbackBuffer() glFinish() glFlush() glGenLists() glGet*() glIsEnabled() glIsList() glPixelStore() glReadPixels() glRenderMode() glSelectBuffer() Richard
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