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Re: [pygame] Collision Detection with Pygame/OpenGL Surfaces



This is just me assuming  based on the documentation link I sent you...

but wouldn't:
glReadPixelsb(x, y, 1, 1, GL_RGB)

return you a 3 tuple of Red, Green Blue?

... one other note, doing this as a way of doing mouse hit detection
is possibly a bad idea - some older video cards don't actually do 32
bit color (for performance reasons) so you can get some color banding
(i.e. the color in the frame buffer can be different than what you
wrote). Meaning it will likely work fine on most computers, but not
work on all

On 8/2/07, Ian Mallett <geometrian@xxxxxxxxx> wrote:
> Yes, that's what I'm trying now (
> http://www.gamedev.net/community/forums/topic.asp?topic_id=458364)
>