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[pygame] Collision Detection with Pygame/OpenGL Surfaces



Hi,
I'm making a program for visualizing molecules.  Each atom will be selected by the mouse.  Since I know the color of each atom, my idea for detecting if a mouse is over one is as follows:

1: get the color of the pixel the mouse is over
2: if the color is __ select the atom with that color. 

The problem is, pygame has issues with OpenGL surfaces and the call to Surface.get_at() declares I can't call an OpenGL surface.  Is there any way to get around this? 
Thanks,
Ian