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Re: [pygame] Collision Detection with Pygame/OpenGL Surfaces
Doesn't OpenGL have something similar to the surface functions?
A quick google turned up:
http://gpwiki.org/index.php/OpenGL_Selection_Using_Unique_Color_IDs
Admittedly it's in C but the OpenGL functions should all be very similar.
On 8/2/07, Ian Mallett <
geometrian@xxxxxxxxx> wrote:Hi,
I'm making a program for visualizing molecules. Each atom will be selected by the mouse. Since I know the color of each atom, my idea for detecting if a mouse is over one is as follows:
1: get the color of the pixel the mouse is over
2: if the color is __ select the atom with that color.
The problem is, pygame has issues with OpenGL surfaces and the call to Surface.get_at() declares I can't call an OpenGL surface. Is there any way to get around this?
Thanks,
Ian