[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Collision Detection with Pygame/OpenGL Surfaces



On Fri, 3 Aug 2007, Ian Mallett wrote:
> I want to draw a circle on this surface with pygame.draw.circle().  It
> doesn't crash, which makes me think it should work, but I don't see the
> circle, which makes me think it doesn't.
>
> Also, blitting surfaces crashes.  Is there a workaround?

pygame.draw and blitting do not work on OpenGL surfaces. You need to invoke 
pygame drawing to a texture, or use a helper library that does that for you.


    Richard