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Re: [pygame] Super Mario like game(s)



On Wed, August 15, 2007 4:08 am, Kevin wrote:
> You could always try Bible Dave, too (yeah yeah, religious, still a
> pretty useful game). http://pygame.org/projects/20/285/
>
> As far as the subject of side-scrolling games goes, I'd love to see a
> really good tutorial some day. It seems to be one of the most "want to do"
> 2D
> games, even though it's rather hard compared to something like Asteroids.

Be glad she isn't proposing to write an MMORPG!

A side-scroller is another case where it's helpful to think of object
locations in terms of a set of absolute world coordinates, rather than
screen coordinates. A good way to get started building one would be to
load some animation frames from an image into an object -- you're welcome
to raid the "nixie" module from the code I've got online, if it's clear
enough to be comprehensible -- and then try putting a few objects into a
game-world object such that you can scroll the screen independently from
the objects' coordinates. Only then would I worry about game logic like
gravity, collisions, and player control. If I were doing a tutorial or
building a sidescroller, that's how I'd go about it.