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Re: [pygame] Old pygame tutorial not working



Knapp wrote:

Why not just use an array of floats?

I expect the problem is more related to the tool being
used to create the heightmap -- if it's an image editor,
it might not be able to cope with any more than 8 bits
per channel.

Finding image editor capable of dealing with 16 or 32 bit
greyscale images might be another way of tackling the
issue.

--
Greg