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Re: [pygame] Physics module status note, more things...
Hi,
Currently, there're only a simple distance joint yet, it can only limit the attached bodies' rotation by solving distance constraint. Locking rotation may be added in other joints in future.
Peter Gebauer <peter.gebauer@xxxxxxxxxxxxxxxxxxxxx>
Nice reply Marcus!
> In order to get rid of that, you have to choose matching step times, sizes
> and the speed for bodies according to your simulation needs - at least as
> long as there is no CCD algorithm implemented :-).
........
One final question: is it possible to lock joint rotation (no rotation)?
/Peter
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