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Re: [pygame] Physics module status note, more things...



mva@xxxxxxxxxxxx wrote:
you could e.g. split the screen
into "sky" and "sea", being two different worlds. If the body reaches a
certain point, you could remove it from "sea" and add it to "sky"

This wouldn't simulate floating on the surface very
well, though. The body should reach equilibrium when
some proportion of it is under the water, but with
this scheme it would oscillate endlessly between the
sky and water.

--
Greg