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Re: [pygame] PyGameDB coming along well



Although pylons does not force a way of doing things on you, its all
cleanly separated. And it has some nice ajax features.
It will be part of turbogears one day.

On Thu, Aug 21, 2008 at 1:05 AM, Brad Montgomery
<brad@xxxxxxxxxxxxxxxxxx> wrote:
> On Wed, Aug 20, 2008 at 6:11 PM, Richie Ward <richies@xxxxxxxxx> wrote:
>> Is that a vote? lol lets say 3 votes and it done :P
>
> I'll change my vote to Hypernucleas.  :)
>
>>>> cherrypy or pylons?
>
> I think this really depends on what your target for the server is.  Is
> the server just sending data to the client?  Is the server something
> that's going to run by itself?  Is it all bundled into a web-app that
> anyone with a browser can view?
>
> I'm fairly new to the whole mass of python web frameworks, but it
> seems that cherrypy is fairly low-level, but would be a good choice
> for a stand-alone server that just feeds info to the pygamedb client.
> If you're wrapping it all up in a web client, I'd suggest looking into
> Django.  I've been using it on a new project for about 3 months, now,
> and I'm happy with it.  It can serve HTML content, XML content, PDF...
> whatever (though it's suggested that it runs in Apache with
> mod-python)
>
> I have no experience with pylons.
>
>>>> cheetah or some other templating engine?
> This suggests you want a web-app rather than a stand-alone server.
> Django has built-in templates, though it "can" use cheetah, or others.
>
>
> PS: I'm willing to test on Mac OS X.
>



-- 
Thanks, Richie Ward