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Re: [pygame] GetRawInputDeviceList could not be located in USER32.dll



Pygame is built with and runs on Windows 98. It shouldn't be using GetRawInputDeviceList. I am guessing DirectX is the culprit. Try setting the SDL_VIDEODEVICE environment variable to windib. Then only bitmaps and device contexts are used.

Lenard


techtonik wrote:
Running pygame 1.8.0 on windows 2000 yields the following message
appears several times when calling pygame.init()
"The procedure entry point GetRawInputDeviceList could not be located
in the dynamic link library USER32.dll."
Then game continues without any significant problems (using Python 2.5)

With pygame 1.8.1 the message also appears after calling
pygame.display.set_mode(size) and then the program
terminates with pygame.error: No available video device

MSDN mentions that GetRawInputDeviceList is available starting from Windows XP
http://msdn.microsoft.com/en-us/library/ms645598.aspx
I hope Windows 2000 is still supported by pygame, isn't it?