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Re: [pygame] Re: Movie module being merged



Hi,

It builds and installs in Debian lenny now. The __movie_test.py even works for the most part, though fails at the end with this error:

Unpausing...
True
True
Stopping..., sleeping for 3 seconds
Playing again...
done restart play...
Surface time...
ValueError: surface does not have the same aspect ratio as the video. This would cause surface corruption.
Fatal Python error: ceval: tstate mix-up
Aborted

I was playing an .flv file, so maybe that had something to do with it.

Lenard

Tyler Laing wrote:
Fixed that, sorry. I should have done an else, but I did an endif >.>

-Tyler

On Thu, Aug 20, 2009 at 1:09 PM, Lenard Lindstrom <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>> wrote:

    Hi Tyler,

    It is finding the headers, but now I am getting this compiler error:

    gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall
    -Wstrict-prototypes -fPIC -D_REENTRANT -I/usr/X11R6/include
    -I/usr/include/SDL -I/usr/include/ffmpeg -I/usr/include/ffmpeg
    -I/usr/include/SDL -I/usr/include/python2.5 -c src/_gmovie.c -o
    build/temp.linux-i686-2.5/src/_gmovie.o

    src/_gmovie.c: In function ‘video_image_display’:
    src/_gmovie.c:516: warning: unused variable ‘_oldtstate’
    src/_gmovie.c: In function ‘queue_picture’:
    src/_gmovie.c:826: warning: unused variable ‘_oldtstate’
    src/_gmovie.c: In function ‘stream_open’:
    src/_gmovie.c:1482: warning: unused variable ‘wanted_subti_stream’

    src/_gmovie.c: In function ‘video_render’:
    src/_gmovie.c:2444: error: ‘AVCodecContext’ has no member named
    ‘reordered_opaque’

    error: command 'gcc' failed with exit status 1
    l

    Here is the version information returned by ffmpeg:

    $/usr/bin/ffmpeg
    FFmpeg version r11872+debian_0.svn20080206-17+lenny1, Copyright
    (c) 2000-2008 Fabrice Bellard, et al.
     configuration: --enable-gpl --enable-libfaad --enable-pp
    --enable-swscaler --enable-x11grab --prefix=/usr --enable-libgsm
    --enable-libtheora --enable-libvorbis --enable-pthreads
    --disable-strip --enable-libdc1394 --disable-armv5te
    --disable-armv6 --disable-altivec --disable-vis --enable-shared
    --disable-static
     libavutil version: 49.6.0
     libavcodec version: 51.50.0
     libavformat version: 52.7.0
     libavdevice version: 52.0.0
     built on Apr 28 2009 02:12:01, gcc: 4.3.2

    Though ffmpeg is statically linked I assume it use the same
    library versions as the share libraries.

    Lenard

    Tyler Laing wrote:

        And I've now committed a fix for throwing exceptions if the
        surface given has the wrong aspect ratio.

        -Tyler

        On Thu, Aug 20, 2009 at 9:46 AM, Tyler Laing
        <trinioler@xxxxxxxxx <mailto:trinioler@xxxxxxxxx>
        <mailto:trinioler@xxxxxxxxx <mailto:trinioler@xxxxxxxxx>>> wrote:

           I have this fixed, with it committed in revision 2628. I have a
           custom Dependency class that adds extra directories to the
        include
           search path(like libavformat or ffmpeg). This prevents any
           accidental conflict of namespaces. Let me know if this
        works or not.

           -Tyler


           On Tue, Aug 18, 2009 at 5:17 PM, Lenard Lindstrom
        <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>
           <mailto:len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>>> wrote:

               Hi,

               No, I don't see any Debian specific predefined compiler
               macros. ffmpeg library information is available through
               pkg-config.

               Lenard

               Tyler Laing wrote:

                   Does debian have a unique compile time flag I can use?

                   -Tyler

                   On Tue, Aug 18, 2009 at 12:09 PM, Lenard Lindstrom
                   <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>
        <mailto:len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>>
                   <mailto:len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>
        <mailto:len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>>>> wrote:

                      Hi Tyler,

                      /usr/include is included in the default header
        search
                   paths. What
                      is installed is /usr/include/ffmpeg/avformat.h, not
                      /usr/include/ffmpeg/libavformat/avformat.h. This
        may be
                   a quirk of
                      the Debian dev package and not the general case.

                      Lenard

                      Tyler Laing wrote:

                          You don't have -l/usr/include actually. What
        I will
                   do is add
                          to the directories searched, for the specific
                   libraries to
                          search in /usr/include/ffmpeg &&
        /usr/include/<relevant
                          library name> for if people install from source.
                   Does that
                          sound like a good solution?

                          -Tyler

                          On Tue, Aug 18, 2009 at 9:03 AM, Lenard
        Lindstrom
                          <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>
        <mailto:len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>>
                   <mailto:len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>
        <mailto:len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>>>
                          <mailto:len-l@xxxxxxxxx
        <mailto:len-l@xxxxxxxxx> <mailto:len-l@xxxxxxxxx
        <mailto:len-l@xxxxxxxxx>>
                   <mailto:len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>
        <mailto:len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>>>>> wrote:

                             Ok, when I add

                             _movie src/_gsound.c src/_gmovie.c
                   src/_gcommand.c src/gmovie.c
                             $(SDL) $(AVFORMAT) $(SWSCALE) $(MIXER)
        $(DEBUG)

                             to Setup I get these build errors:


                             building 'pygame._movie' extension
                             gcc -pthread -fno-strict-aliasing -DNDEBUG -g
                   -fwrapv -O2 -Wall
                             -Wstrict-prototypes -fPIC -D_REENTRANT
                   -I/usr/X11R6/include
                             -I/usr/include/SDL -I/usr/include/SDL
                          -I/usr/include/python2.5 -c
                             src/_gsound.c -o
                   build/temp.linux-i686-2.5/src/_gsound.o
                             In file included from src/_gsound.c:35:
                             src/_gsound.h:36:34: error:
                   libavformat/avformat.h: No such
                          file
                             or directory
                             src/_gsound.c: In function ‘seekBuffer’:
                             src/_gsound.c:403: error: ‘AV_NOPTS_VALUE’
                   undeclared
                          (first use
                             in this function)
                             src/_gsound.c:403: error: (Each undeclared
                   identifier is
                          reported
                             only once
                             src/_gsound.c:403: error: for each
        function it
                   appears in.)
                             error: command 'gcc' failed with exit
        status 1

                             The Debian dev package installs avformat.h in
                   ffmpeg, not
                          libavformat.

                             Lenard


                             Lenard Lindstrom wrote:

                                 Hi René,

                                 My mistake. I didn't pay attention to
        the error.
                          _movie.so was
                                 not event built since the _movie entry is
                   missing in
                          Setup.in.
                                 I had to manually enter it to Setup
        the last
                   time, and that
                                 was clobbered when I reran config.py.

                                 Lenard


                                 René Dudfield wrote:

                                     On Tue, Aug 18, 2009 at 4:47 PM,
        Lenard
                                     Lindstrom<len-l@xxxxxxxxx
        <mailto:len-l@xxxxxxxxx>
                   <mailto:len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>>
        <mailto:len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>
                   <mailto:len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>>>
                          <mailto:len-l@xxxxxxxxx
        <mailto:len-l@xxxxxxxxx> <mailto:len-l@xxxxxxxxx
        <mailto:len-l@xxxxxxxxx>>
                   <mailto:len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>
        <mailto:len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>>>>> wrote:

                                         Hi Tyler,

                                         The module now builds, but the
                   _movie_test.py unit
                                         tests fail:

                                         ERROR: MovieTypeTest.test_height
----------------------------------------------------------------------
                                         Traceback (most recent call
        last):
                                         File
"/home/lenard/.local/lib/python2.5/site-packages/pygame/tests/_movie_test.py",

                                         line 125, in test_height
                                         movie = gmovie.Movie(movie_file)
                                         AttributeError: 'NoneType'
        object has no
                          attribute 'Movie'

                                         If "movie_file" is missing
        shouldn't
                   gmovie.Movie
                                         raise an exception?

                                         Lenard


                                     hi,

                                     check out the try/except at the
        top of
                   that test...
                          maybe
                                     it is
                                     raising an exception, and
        catching it.

                                     that try/except was added to try
        and get
                   the build
                          bot to
                                     build again.

                                     cheers,






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